3D Character Head Production for Games – 6 Week Course
Live course starting week beginning 5th May 2025Each week is a 3 hour session + 15 minute personalised recorded feedback
Places are limited - if we exceed maximum we will waitlist
Week 1: Skull Foundations
- Skull Theory
- 3D Skull Creation
- Studying form, proportion & volume
- Sculpting the skull breakdown.
- Live Q&A
- 15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Week 2: Head Blockout – Primary Forms
- Setting Up the Base Mesh
- Head Theory, Muscle and Facial Fat.
- Blocking Out the Head
- Proportions, silhouette, and major landmarks
- Live Q&A
- 15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Week 3: Sculpting Secondary Forms
- Refining facial structure: eyes, nose, mouth, ears
- Adjusting volume and balance
- Live Q&A
- 15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Week 4: Details & Texture Pass
- High-frequency detail sculpting (wrinkles, pores, etc.)
- Skin Theory
- Texturing: Colour zones, maps, and skin realism
- Live Q&A
- 15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Week 5: Grooming & UE5 Integration
- XGen Grooming
- Setting Up Groom in Unreal Engine 5
- Setting up Hair Materials
- Live Q&A
- 15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Week 6: Materials, Lighting & Final Renders
- Material Setup
- Skin Shader
- Eye Shader
- Lighting Techniques for Portfolio Renders
- Final Polish & Presentation Renders
- Live Q&A
- 15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Bonus Module: MetaHuman Integration
(Optional post-course session or additional week)
- Preparing Topology for MetaHuman
- Texturing cleanup and pushing the quality.
- Using MetaHuman Identity and Import Workflow
- Testing Facial Animations in UE
3D Character Head Production for Games – 6 Week Course
£525.00Price
By the end of this 6-week course, students will:
- Have a strong understanding of head anatomy, both structurally and artistically.
- Be able to sculpt realistic human heads using industry-standard workflows.
- Understand how to texture, groom, and render 3D heads suitable for real-time applications.
- Be capable of preparing and integrating heads into a game engine pipeline such as Unreal Engine 5.
- Leave with a fully realized 3D character head project for portfolio or production use.