3D Character Head Production for Games – 6 Week Course Live course starting week beginning 5th May 2025
Each week is a 3 hour session + 15 minute personalised recorded feedback
Places are limited - if we exceed maximum we will waitlist
Week 1: Skull Foundations
Skull Theory
3D Skull Creation
Studying form, proportion & volume
Sculpting the skull breakdown.
Live Q&A
15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Week 2: Head Blockout – Primary Forms
Setting Up the Base Mesh
Head Theory, Muscle and Facial Fat.
Blocking Out the Head
Proportions, silhouette, and major landmarks
Live Q&A
15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Week 3: Sculpting Secondary Forms
Refining facial structure: eyes, nose, mouth, ears
Adjusting volume and balance
Live Q&A
15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Week 4: Details & Texture Pass
High-frequency detail sculpting (wrinkles, pores, etc.)
Skin Theory
Texturing: Colour zones, maps, and skin realism
Live Q&A
15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Week 5: Grooming & UE5 Integration
XGen Grooming
Setting Up Groom in Unreal Engine 5
Setting up Hair Materials
Live Q&A
15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Week 6: Materials, Lighting & Final Renders
Material Setup
Skin Shader
Eye Shader
Lighting Techniques for Portfolio Renders
Final Polish & Presentation Renders
Live Q&A
15-Min Feedback Session: Sculpt-over & Draw-over Critiques per Student
Bonus Module: MetaHuman Integration
(Optional post-course session or additional week)
Preparing Topology for MetaHuman
Texturing cleanup and pushing the quality.
Using MetaHuman Identity and Import Workflow
Testing Facial Animations in UE


